ArtiHuman is a virtual-reality interactive system that engulfs the user in an immersive environment in which they experience being a human that has been consumed by nanotechnology and artificial intelligence.
The project was completed in three stages: planning, design, and execution. The management side was guided by a project management instructor, while the game design side was coached by a game design/programming instructor. The budget came solely from the student, with the majority of the costs being virtual reality and gamepad hardware and digital assets to aid in the game design.
The human body is what we use to present ourselves physically and interact with the world. As a species, we have developed technology at a brilliant rate, but we continue to increasingly depend on technology at an alarming rate as well. The ArtiHuman experience simulates the effects of this and what could become of society if we continue to develop and depend on technology at the rapid speed that we are. It is an experiment to ask several questions like, “Can simulations increase awareness of the effects technology can have on the human race?”, and “Can we provoke the upcoming generations to make a difference in the behaviors and dependence?”
Today’s booming technology scene is a big inspiration for this project. with the many medical technological advances being created, we see the human body actually being improved through prosthetics, implants, and the such. Movies such as Ex Machina and the Terminator provide immersive visuals and examples for inspiration.
At the beginning, the ArtiHuman awakens in a lab. It is made up to look like a bedroom but is very cold and corporate. The character is confused as to what is going on. They are prompted to use the technologies in the room, such as the laptop or television. When they reach out to touch these devices, they notice that their hands look completely different, filled with liquid-like wires, lights, and the such. A voice in their head begins to talk to them, reassuring them that they are not alone. The player begins to get confused as codes and analytic tools begin running through their vision, but the subconscious continuously talks them through it and explains that it is a superior intelligence system that was installed and will improve as it learns the human’s behaviors.
They eventually come to a door and exit through it, finding themselves in what seems to be a control room and research center. As they explore the room and space around them, they absorb information and learn more about their new abilities as an ArtiHuman. The subconscious coaches them to try different things, such as x-ray and heat vision, one-touch downloads from computer systems, enabling “weightlessness” (antigravity actions), and the self-defense weaponry. The player first trusts the subconscious, but it eventually becomes apparent that the system has an agenda of its own. The human then needs to make choices as to whether they will continue to follow the subconscious’ guidance or determine if they even have a choice at this point.